Free beta for small Minecraft servers
TunnelVision reads back your server's CoreProtect history, rebuilds mining sessions player by player, and hands you a sorted list of sessions worth checking — with a suspicion score and every indicator behind it. All without spending your evenings on it.
After-the-fact analysis of existing logs · no server modification required
A triage assistant, not a ban bot. TunnelVision ranks and explains suspicious sessions; a human moderator always makes the call. No automatic decisions, no ban ever triggered by the score.
How it works
Four fully automatic steps, up to the point where a human takes over.
Your server already logs every block broken. TunnelVision reads that existing history — nothing to install on the player side, nothing to change on the server.
Blocks are grouped by player and by world into mining sessions, separating walking from actual digging.
Ore yield per 100 blocks dug, detours between veins, turns pointing straight at ore that is not visible yet — the same signals a moderator spots by eye in a replay, but measured.
Every session gets a score and an indicative verdict (clear, worth watching, strongly suspicious) to guide the manual check — never an automatic sanction.
In-game GUI
A faithful rebuild of the plugin's screens — click a button to see what it does, or switch screens with the tabs.
Opens with /tunnelvision menu (permission tunnelvision.admin) — in-game players only. The in-game menu is currently French-only, so its buttons are shown below exactly as they appear in game; the explanations are in English.
Your own inventory, masked with grey panes while this menu is open.
Click a menu button to see what it does here.
Demo
An interactive 3D rebuild of a mining session, on an anonymised test database. The scene is a little heavy to load, so we let you decide when to load it. It is only available in French for now.
Screenshots
The same panel as the demo above, on real sessions.




Articles
In-depth articles on the subject, useful even without TunnelVision.
The full investigation method: the exact commands, how to read a path out of the logs, and the false evidence to rule out before sanctioning anyone.
Read →The ore-to-blocks ratio collapses as soon as a player picks up ore that is already exposed. What 1.18 made worse, and how to verify an alert.
Read →The test that replaces the counter: did this specific ore already touch a void nobody had ever opened? And why the whole vein must be judged as one.
Read →What each indicator cannot prove on its own, the trap of a single threshold, and why the final call must always belong to a human.
Read →A short suspicious pass buried in an otherwise legitimate session drags any average back down. Why you should never average, per session or per player.
Read →The three engine modes, how to configure them, and the limits acknowledged by PaperMC's own documentation. A lock is not a camera.
Read →Beta
We are looking for a few servers willing to test TunnelVision on live servers, free for the duration of the beta. Your feedback matters more than the size of your community.
What data leaves your server, where it goes, and for how long: privacy page.