TunnelVision Discord
Free beta for small Minecraft servers

Find the x-rayers hiding in your CoreProtect logs

TunnelVision reads back your server's CoreProtect history, rebuilds mining sessions player by player, and hands you a sorted list of sessions worth checking — with a suspicion score and every indicator behind it. All without spending your evenings on it.

After-the-fact analysis of existing logs · no server modification required

The principle

A triage assistant, not a ban bot.

TunnelVision ranks and explains suspicious sessions; a human moderator always makes the call. No automatic decisions, no ban ever triggered by the score.

clearworth watchingstrongly suspicious

Each session gets a 0-100 score and an indicative verdict.

Demo

See it run on a real case

An interactive 3D rebuild of real mining sessions, anonymised. The scene is a little heavy to load, so we let you decide when to load it. It is only available in French for now.

Interactive 3D scene Preview of the TunnelVision interface: 3D rebuild of a mining session with the score and indicator panel
How it works

From your CoreProtect logs to a list of sessions to check

Four fully automatic steps, up to the point where a human takes over.

  1. CoreProtect already does the work

    Your server already logs every block broken. TunnelVision reads that existing history — nothing to install on the player side, nothing to change on the server.

  2. Session rebuilding

    Blocks are grouped by player and by world into mining sessions, separating walking from actual digging.

  3. Path indicators

    Ore yield per 100 blocks dug, detours between veins, turns pointing straight at ore that is not visible yet — the same signals a moderator spots by eye in a replay, but measured.

  4. A 0-100 score, never a verdict

    Every session gets a score and an indicative verdict (clear, worth watching, strongly suspicious) to guide the manual check — never an automatic sanction.

Filtering

Noise is filtered out before it reaches you

caves / geodessurface harvestingsessions too short

The noise is filtered before it reaches you: caves and geodes, surface gathering and overly short sessions are dropped automatically, so the list only surfaces what really looks like guided mining.
Why caves fool x-ray detectors →

In-game GUI

The menu as a moderator sees it in game

A faithful rebuild of the plugin's screens. This is not a screenshot: the buttons and tabs respond, try them.

Opens with /tunnelvision menu (permission tunnelvision.admin) — in-game players only. The menu follows each moderator's language, English or French: try the sign at the bottom right.

Interactive menu: click the buttons to see what each one does.

Your own inventory, masked with grey panes while this menu is open.

← Click a menu button: its description appears here.

Screenshots

What a moderator sees

The same panel as the demo above, on real sessions.

  • Filter panel by ore and materialFilter by oreIsolate one watched ore (diamond, gold, iron…) and the materials drawn in the scene.
  • Detailed indicators for a session: yield, detours, turnsDetailed indicatorsYield, detours between veins, turns towards a vein — every component of the score explained, no black box.
  • Indicators for an ordinary mining session, for comparisonSame view, different sessionThe same indicators, this time computed on an ordinary mining profile.
  • Overview: distribution of suspicion scores across all sessionsOverviewScore distribution across every session, to spot at a glance what deserves a second look.
Articles

Understanding x-ray detection on a Minecraft server

In-depth articles on the subject, useful even without TunnelVision.

Bottom of the mine

Free beta, limited places

We are looking for a few servers willing to test TunnelVision on live servers, free for the duration of the beta. Your feedback matters more than the size of your community.

contact@tunnelvision.fr · What data leaves your server, where it goes, and for how long: privacy page.